AoeStats
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MegaRandom

510212528Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 52m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
1427
+15
🇺🇸 Celts · United States
1374
+17
🇺🇸 Mongols · United States
1322
+19
🇦🇺 Lithuanians · Australia
1283
+21
🇧🇷 Vietnamese · Brazil
1412
-19
🇧🇷 Persians · Brazil
1404
-18
🇧🇷 Wu · Brazil
1404
-18
🇧🇷 Britons · Brazil
1372
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,945 12:29 17:08 34:27 ⛏ Fast Castle
52 2,733 10:34 18:26 39:26 ⛏ Fast Castle
40 2,093 11:02 15:26 34:16 ⛏ Fast Castle
37 1,926 11:33 16:10 30:19 ⛏ Fast Castle
32 1,676 9:30 19:55 39:24 ⛏ Fast Castle
30 1,587 10:13 15:29 39:30 ⛏ Fast Castle
23 1,196 12:25 19:24 36:58 ⛏ Fast Castle
23 1,216 9:46 15:52 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,005 16,300 17,870 1,500 61,675 65,011
24,295 20,628 11,840 3,550 60,313 63,735
17,785 20,725 12,805 4,775 56,090 56,713
29,000 14,729 9,310 200 53,239 57,444
20,225 20,355 8,955 1,920 51,455 58,835
14,080 19,825 14,845 1,745 50,495 59,809
13,050 19,173 13,020 5,235 50,478 56,201
16,075 17,073 8,455 3,760 45,363 48,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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