AoeStats
← Sebcol1993

Nomad

509831812Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 45m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1062
+14
🇦🇺 Vikings · Australia
1037
+15
🇨🇭 Vietnamese · Switzerland
1045
-46
🇷🇴 Magyars · Romania
982
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,351 13:14 21:51 36:55 ⛏ Fish Boom FC
21 967 14:30 21:18 — ⛏ Fast Castle
21 954 13:21 28:35 — ⚔ Tower Rush
17 780 14:04 19:13 38:14 ⚔ Fish Boom FC into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,560 11,265 10,065 1,980 42,870 47,157
19,790 11,085 7,005 3,100 40,980 41,673
8,030 5,642 1,660 890 16,222 19,160
6,185 4,840 350 1,175 12,550 13,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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