AoeStats
← Sebcol1993

Nomad

509233021Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 32m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1225
+16
🇦🇺 Vikings · Australia
1032
+18
🇦🇷 Spanish · Argentina
1163
-17
🇦🇷 Huns · Argentina
1001
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 851 14:25 19:01 — ⛏ Fish Boom FC
21 678 13:42 20:32 — ⛏ Fish Boom FC
20 649 14:49 21:25 — ⛏ Fast Castle
18 600 15:53 22:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,425 8,835 1,625 1,800 19,685 22,274
6,130 6,820 1,975 1,710 16,635 16,812
7,095 4,045 2,000 1,650 14,790 16,679
5,610 3,703 655 205 10,173 10,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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