AoeStats
← Dr. Pruto

Nomad

505754462Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 33m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1211
+14
🇺🇸 Khmer · United States
1152
+17
🇺🇸 Byzantines · United States
1172
-16
🇺🇸 Ethiopians · United States
1167
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,275 15:51 23:51 — ⛏ Fish Boom into Fire Galleys FC
30 1,010 19:16 26:01 — ⚔ Fish Boom into Towers
29 975 13:29 18:47 — ⚔ Fish Boom FC into Scouts
21 702 16:12 24:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,785 6,287 2,780 850 18,702 21,148
6,900 7,266 945 450 15,561 16,955
5,225 6,378 2,205 850 14,658 15,619
6,450 5,361 1,480 950 14,241 15,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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