AoeStats
← Dr. Pruto

Nomad

505751380Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 29m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1168
+17
🇬🇧 Persians · United Kingdom
1168
+17
🇺🇸 Japanese · United States
1189
-17
🇺🇸 Bulgarians · United States
1184
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,102 13:57 — — ⚔ Scout Rush
27 788 13:52 27:58 — ⛏ Fish Boom
22 652 13:29 18:14 — ⛏ Fish Boom FC
20 598 14:07 — — ⚔ Fish Boom into Fire Galleys into Towers

Resources

Player Food Wood Gold Stone Spent Collected
4,290 8,505 2,080 2,035 16,910 17,363
3,875 5,780 1,530 725 11,910 15,301
5,475 4,505 560 750 11,290 12,456
4,495 3,688 160 325 8,668 8,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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