AoeStats
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Northern Isles

510437478Analyzed
1v1 RM · 14h ago on Oct 1, 2026· 49m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1051
+15
🇨🇴 Vikings · Colombia
1038
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,847 11:32 20:26 45:46 ⛏ Fish Boom into Galleys
36 1,788 9:13 19:56 37:44 ⚔ Fish Boom into Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,070 20,188 13,180 1,500 55,938 62,004
10,200 18,356 7,570 920 37,046 41,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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