AoeStats
← Hugh Jass

Arena

510206570Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 57m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
735
+36
🇲🇽 Khmer · Mexico
663
+18
🇲🇽 Italians · Mexico
621
+33
🇨🇦 Bohemians · Canada
724
-18
🇺🇸 Byzantines · United States
699
-17
🇧🇷 Franks · Brazil
679
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,431 11:37 17:59 32:27 ⛏ Fast Castle
33 1,904 14:06 17:27 32:24 ⛏ Fast Castle
20 1,176 11:58 18:20 36:49 ⛏ Fast Castle
13 747 12:05 15:46 35:15 ⛏ Fast Castle
11 621 12:15 19:18 31:41 ⛏ Fast Castle
9 529 13:03 20:09 26:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,060 13,965 19,270 3,655 70,950 83,068
32,160 22,560 13,925 965 69,610 91,650
25,020 14,565 19,905 1,555 61,045 66,541
22,345 20,915 10,850 2,350 56,460 72,230
25,750 18,260 10,415 1,500 55,925 60,533
12,785 13,785 5,365 1,530 33,465 50,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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