AoeStats
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Black Forest

506890340Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 70m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
669
+12
🇨🇭 Italians · Switzerland
591
+14
🇵🇱 Tatars · Poland
588
-14
🇵🇱 Goths · Poland
549
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 1,121 15:11 30:24 39:33 ⚔ Archer Rush
15 1,058 12:10 25:59 34:54 ⛏ Fast Castle
13 929 15:21 26:22 37:14 ⛏ Fast Castle
9 668 11:49 18:19 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,150 9,567 17,110 3,485 61,312 68,712
19,260 20,572 13,225 3,445 56,502 74,672
20,635 16,055 11,210 3,055 50,955 73,505
16,350 12,025 11,310 3,140 42,825 44,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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