AoeStats
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Nomad

510245933Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 47m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1135
+17
🇨🇳 Maya · China
1085
+19
🇺🇸 Magyars · United States
1176
-19
🇺🇸 Gurjaras · United States
1134
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,753 14:49 18:34 32:37 ⛏ Fish Boom FC
25 1,213 13:37 19:53 36:43 ⚔ Fish Boom FC into Scouts
15 738 14:33 22:09 — ⚔ Fish Boom into Scouts
14 689 14:09 19:28 36:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,015 18,460 10,775 2,700 52,950 70,454
17,575 11,740 9,570 2,900 41,785 69,838
13,755 9,842 3,320 4,140 31,057 39,014
5,675 7,785 805 525 14,790 15,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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