AoeStats
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Black Forest

510970265Analyzed
4v4 RM · 15h ago on Oct 3, 2026· 44m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Huns · Vietnam
1041
+15
🇭🇰 Franks · Hong Kong SAR China
1040
+15
🇬🇷 Khmer · Greece
1037
+15
🇮🇩 Britons · Indonesia
1024
+16
🇦🇺 Turks · Australia
1056
-16
🇦🇺 Franks · Australia
1047
-16
🇬🇧 Goths · United Kingdom
1005
-15
🇩🇪 Britons · Germany
993
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,933 11:41 16:24 31:42 ⛏ Fish Boom FC
21 933 11:16 16:34 36:01 ⛏ Fast Castle
18 801 12:07 16:16 32:33 ⛏ Fish Boom FC
17 773 12:09 16:34 35:57 ⛏ Fast Castle
16 707 13:37 20:32 34:30 ⛏ Fast Castle
16 730 10:33 17:08 27:16 ⛏ Fast Castle
14 612 16:29 22:33 31:33 ⛏ Fast Castle
13 563 11:20 16:28 32:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,005 11,185 13,780 850 63,820 78,637
23,815 19,430 14,680 2,245 60,170 68,886
26,815 12,373 11,615 3,320 54,123 62,690
19,455 19,760 10,860 2,450 52,525 61,776
21,740 16,925 11,815 855 51,335 62,056
24,350 10,057 13,505 1,630 49,542 58,304
12,935 12,843 6,835 3,750 36,363 42,273
10,305 9,420 6,915 795 27,435 30,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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