AoeStats
← CCM | Zero

Nomad

510873363Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 63m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1260
+17
🇨🇳 Vietnamese · China
1260
+17
🇺🇸 Mongols · United States
1251
+17
🇲🇽 Mapuche · Mexico
1235
+18
🇲🇽 Aztecs · Mexico
1336
-20
🇲🇽 Cumans · Mexico
1301
-18
🇲🇽 Muisca · Mexico
1240
-16
🇵🇪 Armenians · Peru
1223
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 4,179 14:01 24:57 32:26 ⛏ Fish Boom FC
46 2,923 13:14 17:31 48:11 ⛏ Fish Boom FC
45 2,870 13:07 17:34 37:32 ⛏ Fish Boom FC
41 2,624 13:14 17:39 40:12 ⛏ Fish Boom FC
37 2,342 13:18 17:36 34:17 ⛏ Fish Boom FC
33 2,099 13:05 29:43 42:49 ⛏ Fish Boom
32 2,066 14:08 21:02 51:24 ⛏ Fish Boom FC into Fire Galleys
32 2,020 15:00 22:40 33:30 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,020 31,085 22,355 7,800 81,260 103,183
25,000 26,285 14,465 2,750 68,500 77,040
25,900 26,155 10,675 4,085 66,815 69,980
22,775 23,945 7,220 9,065 63,005 70,380
15,460 20,183 14,100 2,480 52,223 57,576
10,810 25,020 10,895 3,200 49,925 52,616
14,500 15,760 7,435 4,700 42,395 44,001
17,965 11,006 9,635 950 39,556 45,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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