AoeStats
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Nomad

510850279Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 47m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Jurchens · Norway
1261
+15
🇮🇩 Japanese · Indonesia
1259
+15
🇦🇷 Berbers · Argentina
1201
+18
🇵🇹 Tupi · Portugal
1199
+18
🇨🇴 Magyars · Colombia
1269
-17
🇲🇽 Turks · Mexico
1253
-17
🇫🇷 Bengalis · France
1234
-16
🇨🇱 Bulgarians · Chile
1227
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,392 13:17 17:50 35:55 ⛏ Fish Boom FC
45 2,126 12:03 23:23 31:17 ⚔ Towers FC
42 1,982 13:23 20:07 39:06 ⛏ Fish Boom FC
38 1,800 14:01 17:31 — ⛏ Fish Boom FC
30 1,420 12:42 20:15 43:00 ⛏ Fast Castle
28 1,333 15:08 19:33 38:15 ⚔ Fish Boom into Towers FC
21 998 14:32 20:17 — ⚔ Fish Boom into Drush into Scouts FC
14 655 15:24 19:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,210 27,102 13,115 2,925 60,352 66,312
17,695 14,562 9,770 4,215 46,242 54,103
15,265 10,477 8,135 1,875 35,752 37,452
14,250 12,828 5,325 2,255 34,658 43,148
12,470 11,540 3,290 1,500 28,800 29,103
10,995 8,159 6,860 2,705 28,719 31,569
6,300 7,320 1,385 325 15,330 15,457
7,410 5,542 400 300 13,652 16,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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