AoeStats
← tily

Fortress

507735398Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 75m 42s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Cumans · Switzerland
849
+18
🇨🇭 Hindustanis · Switzerland
822
+19
🇹🇷 Slavs · Türkiye
935
-21
🇹🇷 Huns · Türkiye
839
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,642 8:24 18:08 30:47 ⚔ FC into Scouts
21 1,623 8:34 12:58 25:02 ⛏ Fast Castle
20 1,537 7:09 13:34 30:56 ⛏ Fast Castle
17 1,280 9:44 16:19 28:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,730 18,925 29,535 2,275 85,465 94,376
36,345 12,075 21,440 2,800 72,660 81,410
34,780 16,285 19,755 1,205 72,025 81,503
28,300 24,248 14,360 2,425 69,333 78,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.