AoeStats
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Arena

507715349Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 71m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
832
+17
🇨🇭 Romans · Switzerland
803
+19
🇩🇪 Cumans · Germany
875
-18
🇬🇧 Bulgarians · United Kingdom
852
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,206 10:18 21:19 40:16
20 1,449 11:10 17:06 38:37 ⛏ Fast Castle
14 1,006 12:23 16:38 41:29 ⛏ Fast Castle
12 841 11:12 19:12 39:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,070 21,595 23,970 4,830 83,465 85,648
37,030 16,345 16,940 5,795 76,110 88,847
25,175 24,170 9,695 3,350 62,390 71,910
24,530 21,410 13,595 2,350 61,885 63,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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