AoeStats
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Nomad

506702754Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 61m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
810
+16
🇪🇸 Khitans · Spain
799
+16
🇪🇸 Romans · Spain
705
+19
🇨🇭 Huns · Switzerland
851
-19
🇨🇭 Romans · Switzerland
803
-17
🇸🇰 Armenians · Slovakia
744
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,434 17:07 25:56 41:10 ⛏ Fish Boom into Galleys into Fire Galleys FC
21 1,309 14:33 29:01 46:46 ⚔ Fish Boom into Scouts
20 1,228 14:01 — — ⚔ Drush
16 976 20:44 28:14 47:49 ⚔ M@A into Fish Boom FC into Skirms
13 811 18:11 22:31 46:44 ⛏ Fish Boom into Fire Galleys FC
11 688 14:05 19:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,810 9,585 7,235 2,645 38,275 54,823
12,670 12,490 9,265 1,725 36,150 39,114
10,775 11,950 4,560 2,900 30,185 38,947
8,410 11,080 5,545 1,060 26,095 27,679
6,375 5,775 1,110 205 13,465 16,945
3,530 1,735 680 875 6,820 6,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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