AoeStats
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Arena

508221540Analyzed
1v1 RM · 11d ago on Sep 21, 2026· 47m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1881
+8
🇳🇱 Byzantines · Netherlands
1704
-8
Player eAPM Actions Feudal Castle Imperial Opening
81 3,866 10:50 14:58 30:24 ⚔ Archers FC
39 1,877 11:27 14:52 25:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,555 21,258 11,245 2,300 57,358 58,384
10,805 13,420 9,230 2,300 35,755 39,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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