AoeStats
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Arena

508200682Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 43m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Maya · Switzerland
1797
+16
🇻🇳 Celts · Vietnam
1741
+18
🇺🇸 Mongols · United States
1695
+20
🇨🇳 Georgians · China
1655
+22
🇳🇱 Bohemians · Netherlands
1878
-22
🇳🇱 Ethiopians · Netherlands
1829
-21
🇳🇱 Persians · Netherlands
1805
-20
🇨🇳 Turks · China
1645
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,078 10:03 13:38 25:06 ⛏ Fast Castle
48 2,065 9:46 13:16 27:06 ⛏ Fast Castle
41 1,776 10:56 15:07 42:44 ⛏ Fast Castle
41 1,782 10:20 13:42 31:32 ⛏ Fast Castle
40 1,713 11:04 14:55 27:39 ⛏ Fast Castle
37 1,591 10:51 15:20 23:37 ⛏ Fast Castle
31 1,344 10:43 14:39 30:03 ⛏ Fast Castle
28 1,203 9:46 13:49 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,725 20,435 22,560 1,615 72,335 75,435
24,920 24,420 13,870 3,025 66,235 75,084
29,040 20,223 11,795 2,715 63,773 68,136
15,000 21,795 15,665 6,250 58,710 70,666
22,850 18,108 13,690 865 55,513 60,574
19,485 20,300 9,705 2,300 51,790 59,563
10,175 21,270 13,650 130 45,225 50,860
20,030 12,680 10,925 1,050 44,685 47,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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