AoeStats
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Arena

510201013Analyzed
3v3 RM · 12h ago on Sep 29, 2026· 36m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Turks · Jordan
938
+13
🇺🇸 Byzantines · United States
872
+16
🇳🇴 Vikings · Norway
845
+18
🇹🇷 Persians · Türkiye
908
-17
🇹🇷 Huns · Türkiye
883
-16
🇹🇷 Britons · Türkiye
840
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,160 11:22 16:24 30:54 ⛏ Fast Castle
29 1,040 10:47 16:15 28:30 ⛏ Fast Castle
21 759 11:22 16:06 35:15 ⛏ Fast Castle
19 674 12:32 20:23 — ⛏ Fast Castle
15 535 11:42 16:47 33:40 ⛏ Fast Castle
11 405 13:06 19:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,985 10,795 6,325 200 32,305 39,644
15,040 10,660 4,975 1,265 31,940 35,247
8,795 7,955 2,255 2,150 21,155 24,924
9,000 7,905 2,455 745 20,105 21,680
5,800 5,170 2,465 2,050 15,485 18,522
8,500 5,810 1,065 100 15,475 26,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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