AoeStats
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MegaRandom

510178619Analyzed
3v3 RM · 14h ago on Sep 29, 2026· 47m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
874
+27
🇺🇸 Bohemians · United States
864
+16
🇳🇴 Vikings · Norway
809
+18
🇮🇳 Saracens · India
950
-20
🇹🇷 Romans · Türkiye
817
-15
🇹🇷 Spanish · Türkiye
790
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,025 12:53 19:13 34:43 ⛏ Fish Boom FC
19 913 12:10 20:53 37:11 ⚔ Drush FC
16 750 14:09 17:57 — ⛏ Fast Castle
13 598 12:10 17:52 39:45 ⛏ Fast Castle
12 547 15:23 19:46 40:37 ⛏ Fast Castle
9 428 12:22 22:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,930 22,585 16,795 2,050 54,360 59,208
19,970 16,889 9,715 2,400 48,974 55,034
13,365 6,695 2,795 4,100 26,955 30,320
12,105 7,040 4,600 1,955 25,700 29,243
10,585 5,715 4,735 1,470 22,505 24,668
9,260 8,755 1,340 2,420 21,775 26,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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