AoeStats
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Arabia

507745090Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 46m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1297
+15
🇦🇷 Dravidians · Argentina
1184
+19
🇩🇪 Ethiopians · Germany
1268
-17
🇩🇪 Hindustanis · Germany
1258
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,017 8:51 24:00 43:39 ⚔ Archer Rush
39 1,834 8:58 22:00 40:10 ⚔ Scout Rush
27 1,261 9:34 22:33 43:00 ⚔ Scout Rush
19 898 12:43 17:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,790 12,044 2,475 1,530 45,839 47,451
20,635 11,322 9,185 850 41,992 42,774
13,570 12,645 8,480 1,945 36,640 37,792
8,650 6,405 5,795 100 20,950 21,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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