AoeStats
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African Clearing

510792762Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 39m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Ethiopians · Saudi Arabia
962
+10
🇱🇧 Persians · Lebanon
956
+19
🇱🇧 Mongols · Lebanon
921
+12
🇱🇧 Turks · Lebanon
701
+21
🇪🇸 Spanish · Spain
835
-14
🇫🇷 Italians · France
828
-13
🇧🇷 Vietnamese · Brazil
820
-13
🇭🇰 Saracens · Hong Kong SAR China
815
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,157 13:58 20:56 38:23 ⚔ Archers FC
22 878 16:03 28:49 — ⚔ Scout Rush
20 781 13:29 18:42 — ⛏ Fast Castle
18 728 15:27 21:12 — ⛏ Fast Castle
16 625 16:03 19:37 — ⛏ Fast Castle
14 548 14:30 22:31 36:47 ⛏ Fast Castle
13 517 15:50 19:30 38:19 ⛏ Fast Castle
12 476 17:20 30:44 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,795 11,385 8,600 500 30,280 31,425
9,775 8,470 2,805 1,700 22,750 25,700
8,915 4,650 3,570 1,600 18,735 20,731
7,410 7,410 725 2,450 17,995 19,804
7,280 6,585 2,310 1,090 17,265 18,325
7,330 6,640 1,780 850 16,600 19,036
6,550 3,275 350 300 10,475 11,428
4,375 3,607 430 200 8,612 9,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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