AoeStats
← Mangudai de Oakley

Arena

509491319Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 59m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1250
+10
🇪🇸 Persians · Spain
1168
+14
🇫🇮 Vietnamese · Finland
1086
+17
🇺🇸 Italians · United States
958
+21
🇨🇦 Vikings · Canada
1160
-18
🇺🇸 Italians · United States
1150
-17
🇧🇷 Hindustanis · Brazil
1127
-16
🇧🇷 Bohemians · Brazil
995
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 3,397 10:25 15:45 31:31 ⛏ Fast Castle
43 2,569 10:29 14:20 31:39 ⛏ Fast Castle
42 2,493 9:07 14:44 33:57 ⛏ Fast Castle
36 2,137 10:17 14:26 30:12 ⛏ Fast Castle
35 2,088 11:28 15:57 36:22 ⛏ Fast Castle
33 1,934 11:13 20:19 46:58 ⚔ Towers FC
24 1,409 11:42 15:34 29:55 ⛏ Fast Castle
24 1,407 9:40 16:01 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,395 37,075 39,125 3,650 124,245 130,267
50,040 43,050 21,220 3,490 117,800 131,448
49,925 24,330 29,015 1,600 104,870 110,345
34,235 34,120 9,985 2,635 80,975 86,305
34,315 26,225 19,175 890 80,605 83,125
37,045 20,595 14,090 2,800 74,530 85,372
23,095 25,995 14,990 5,000 69,080 92,038
32,475 12,135 11,305 2,155 58,070 64,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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