AoeStats
← Mangudai de Oakley

Arena

509031695Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 42m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1080
+13
🇪🇪 Hindustanis · Estonia
1059
+14
🇲🇽 Khmer · Mexico
1052
+14
🇦🇺 Bengalis · Australia
975
+17
🇹🇼 Burgundians · Taiwan
1044
-34
🇪🇨 Byzantines · Ecuador
995
-14
🇹🇼 Ethiopians · Taiwan
995
-14
🇨🇳 Goths · China
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,306 11:14 14:58 34:58 ⛏ Fast Castle
31 1,324 10:45 14:22 28:14 ⛏ Fast Castle
30 1,285 10:45 14:30 31:33 ⛏ Fast Castle
28 1,180 12:09 16:05 30:52 ⛏ Fast Castle
23 970 11:05 15:13 30:11 ⛏ Fast Castle
21 910 10:08 15:40 36:16 ⛏ Fast Castle
18 758 11:31 16:28 31:06 ⛏ Fast Castle
16 696 12:16 16:27 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,935 13,618 10,785 1,600 52,938 61,003
23,100 15,150 8,945 2,250 49,445 56,965
17,340 19,980 10,890 1,050 49,260 52,478
19,640 16,080 8,775 2,680 47,175 54,010
19,435 18,810 7,055 1,800 47,100 61,123
18,785 13,540 8,555 1,600 42,480 55,544
17,870 13,455 7,700 1,555 40,580 48,055
11,800 8,330 4,300 850 25,280 32,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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