AoeStats
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Oasis

508927743Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 41m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Mongols · Pakistan
901
+16
🇹🇷 Britons · Türkiye
854
+18
🇺🇸 Teutons · United States
837
+18
🇩🇪 Goths · Germany
914
-18
891
-17
🇩🇪 Huns · Germany
874
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,412 10:24 24:46 — ⚔ M@A into Skirms
33 1,381 10:11 18:12 37:09 ⛏ Fast Castle
21 877 10:28 19:43 41:14 ⚔ FC into Archers
21 865 10:57 17:52 — ⚔ Archers FC
18 745 14:57 22:04 — ⛏ Fast Castle
11 436 17:25 35:57 — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,970 15,345 7,935 1,500 39,750 43,916
12,145 12,470 5,460 2,275 32,350 34,918
12,110 6,730 1,980 750 21,570 24,637
9,410 4,715 3,725 465 18,315 21,436
6,960 5,835 1,500 0 14,295 15,795
7,200 4,895 680 0 12,775 15,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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