AoeStats
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Arabia

508923460Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 18m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
940
+15
🇩🇪 Bulgarians · Germany
929
+16
🇩🇪 Vietnamese · Germany
949
-16
🇩🇪 Magyars · Germany
906
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 693 10:11 — — ⚔ M@A into Archers
23 426 10:30 — — ⚔ Skirmisher Rush
21 394 10:30 — — ⚔ Drush
15 287 13:22 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,000 2,166 475 0 5,641 6,584
2,175 2,680 450 100 5,405 6,227
2,800 1,690 250 0 4,740 6,682
2,500 1,590 280 0 4,370 5,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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