AoeStats
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Lombardia

508920047Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 22m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Ethiopians · Poland
955
+15
🇭🇰 Georgians · Hong Kong SAR China
936
+16
🇩🇪 Cumans · Germany
965
-16
🇩🇪 Magyars · Germany
921
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 760 9:16 21:04 — ⚔ Scout Rush
31 697 10:49 22:40 — ⛏ Fast Castle
14 325 13:38 — —
8 171 10:54 20:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,355 3,195 800 0 9,350 10,621
4,850 3,547 350 100 8,847 10,830
3,975 2,485 250 1,300 8,010 8,104
2,855 1,820 250 0 4,925 5,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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