AoeStats
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Baltic

510363637Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 49m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Malay · Austria
1193
+11
🇪🇸 Lithuanians · Spain
1131
+13
🇫🇷 Vikings · France
1102
-13
🇫🇷 Wei · France
1044
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,837 10:24 19:55 34:03 ⛏ Fish Boom FC
26 1,277 9:26 20:53 37:06 ⚔ Scout Rush
17 819 10:49 20:58 35:21 ⛏ Fish Boom into Fire Galleys
14 675 13:46 19:48 32:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,280 14,240 11,585 3,225 47,330 49,818
19,325 16,086 7,840 2,365 45,616 50,958
18,650 7,676 9,385 2,800 38,511 41,984
17,230 9,800 6,330 865 34,225 45,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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