AoeStats
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MegaRandom

509801708Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 65m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1065
+12
🇨🇱 Chinese · Chile
1003
+14
🇦🇷 Britons · Argentina
996
+15
🇦🇷 Mongols · Argentina
1000
-15
🇲🇽 Burgundians · Mexico
974
-14
🇨🇦 Jurchens · Canada
936
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 3,124 10:52 23:20 40:01 ⚔ Scout Rush
31 2,020 11:02 18:26 35:50 ⛏ Fast Castle
29 1,917 10:41 21:34 39:31 ⚔ Scout Rush
23 1,511 13:16 20:03 36:54 ⛏ Fast Castle
20 1,285 10:38 21:11 37:35 ⚔ Scout Rush
19 1,241 12:01 25:07 41:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,470 28,397 15,990 4,100 79,957 91,643
37,680 23,538 15,075 2,915 79,208 82,131
25,660 28,540 13,095 5,150 72,445 95,597
30,315 21,195 15,325 3,450 70,285 78,315
27,675 19,497 18,060 4,750 69,982 74,668
19,525 16,880 8,480 1,575 46,460 58,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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