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Arabia

508038721Analyzed
1v1 RM · 12d ago on Sep 20, 2026· 48m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1261
+16
🇺🇸 Khmer · United States
1268
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,817 9:00 24:41 40:11 ⚔ Scout Rush
28 1,354 10:17 21:04 35:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,460 13,254 12,270 4,260 53,244 57,908
24,895 10,430 11,305 1,735 48,365 49,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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