AoeStats
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Baltic

510401946Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 50m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Japanese · Greece
1149
+15
🇮🇹 Mongols · Italy
1141
+16
🇹🇷 Magyars · Türkiye
1074
+19
🇸🇰 Slavs · Slovakia
1220
-20
🇸🇰 Ethiopians · Slovakia
1094
-15
🇸🇰 Wu · Slovakia
1090
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,453 10:23 14:40 35:05 ⛏ Fish Boom FC
35 1,760 10:44 18:28 34:14 ⛏ Fish Boom FC
25 1,246 11:09 23:06 38:31 ⛏ Fast Castle
22 1,115 10:23 17:08 39:18 ⛏ Fast Castle
22 1,105 12:36 17:14 40:56 ⛏ Fish Boom FC
16 814 11:43 16:07 42:23 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,345 16,595 12,700 2,350 53,990 71,336
22,620 15,498 9,160 2,350 49,628 61,176
16,425 19,308 7,495 955 44,183 45,890
17,660 13,957 6,960 1,975 40,552 47,490
13,815 15,017 7,855 3,735 40,422 47,072
11,965 15,175 7,680 1,515 36,335 42,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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