AoeStats
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Arena

510183296Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 37m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1107
+13
🇪🇸 Franks · Spain
1063
+15
🇮🇹 Spanish · Italy
1039
-14
🇮🇹 Franks · Italy
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,252 10:21 15:29 28:58 ⛏ Fast Castle
26 981 10:22 16:36 32:31 ⛏ Fast Castle
20 754 9:36 14:46 29:26 ⛏ Fast Castle
16 595 10:49 16:40 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,885 10,705 6,250 3,650 37,490 39,758
11,115 9,650 3,620 1,615 26,000 28,413
10,500 9,120 3,350 1,510 24,480 25,521
8,700 6,595 3,865 1,500 20,660 24,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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