AoeStats
← Mr.Razorski

MegaRandom

510406860Analyzed
3v3 RM · 5h ago on Sep 30, 2026· 31m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Poles · Denmark
1159
+13
🇵🇱 Franks · Poland
1018
+19
🇵🇱 Malians · Poland
958
+22
🇳🇱 Celts · Netherlands
1122
-19
🇫🇷 Khmer · France
1109
-19
🇺🇸 Bohemians · United States
1045
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,339 12:32 23:22 — ⚔ Scout Rush
24 759 10:30 16:01 — ⛏ Fast Castle
23 708 11:39 16:48 — ⛏ Fast Castle
22 681 12:11 14:55 27:47 ⛏ Fast Castle
22 695 10:40 14:27 24:44 ⛏ Fast Castle
20 634 10:12 16:58 —

Resources

Player Food Wood Gold Stone Spent Collected
19,340 12,304 8,445 950 41,039 42,264
16,925 10,065 7,295 600 34,885 45,287
14,145 8,280 2,980 2,155 27,560 32,128
11,440 8,340 3,050 1,400 24,230 29,580
9,925 5,575 3,945 905 20,350 22,072
6,450 7,225 2,540 2,265 18,480 20,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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