AoeStats
← Mr.Razorski

Pilgrims

509748711Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 44m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Koreans · India
1159
+12
🇮🇪 Cumans · Ireland
1147
+13
🇲🇽 Ethiopians · Mexico
1141
+13
🇩🇰 Poles · Denmark
1182
-16
🇵🇱 Goths · Poland
1078
-13
🇵🇱 Franks · Poland
976
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,781 11:33 20:42 35:23 ⛏ Fish Boom into Galleys FC
27 1,187 11:46 19:04 32:39 ⛏ Fast Castle
24 1,046 15:29 24:00 43:25 ⛏ Fish Boom FC
18 814 11:54 19:16 29:18 ⛏ Fish Boom FC
17 737 13:11 19:12 30:53 ⛏ Fish Boom FC
11 479 17:41 23:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,160 16,575 9,600 950 49,285 54,539
13,975 20,290 9,570 1,900 45,735 52,736
17,290 10,235 8,395 1,150 37,070 40,238
11,395 16,910 6,070 2,520 36,895 42,204
12,025 7,318 4,660 1,705 25,708 31,605
7,725 6,750 845 1,600 16,920 18,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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