Arabia
510380719Analyzed1v1 RM
·
8h ago on Sep 30, 2026·
41m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
MXFXAlpha
55 units ordered
Knight28
Halberdier8
Scout Cavalry7
Pikeman7
Cavalier4
Spearman1
First military 11:26 — Spearman
Toutah
55 units ordered
Archer21
Scout Cavalry12
Militia10
Spearman5
Skirmisher4
Knight2
Crossbowman1
First military 9:10 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
MXFXAlpha’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
Toutah’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1