AoeStats
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MegaRandom

510299725Analyzed
3v3 RM · 3h ago on Sep 30, 2026· 8m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Koreans · Italy
1087
+14
🇬🇷 Byzantines · Greece
1085
+14
🇬🇷 Britons · Greece
967
+20
🇪🇸 Byzantines · Spain
1086
-18
🇮🇳 Khitans · India
1031
-15
🇨🇳 Vikings · China
1015
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 242 — — —
19 157 — — —
19 157 — — —
16 129 — — —
16 127 — — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 350 0 0 1,950 2,128
1,400 350 0 0 1,750 1,653
1,150 156 50 0 1,356 1,162
750 325 50 0 1,125 1,604
700 200 0 0 900 933
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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