AoeStats
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Fortress

509801327Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 69m 45s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
881
+14
🇺🇸 Persians · United States
825
+16
🇺🇸 Byzantines · United States
636
+23
🇦🇷 Celts · Argentina
858
-19
🇭🇺 Dravidians · Hungary
828
-18
🇺🇸 Mongols · United States
780
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,362 8:33 16:42 31:21 ⛏ Fast Castle
33 2,297 8:53 14:20 31:40 ⛏ Fast Castle
21 1,469 7:44 13:16 31:41 ⛏ Fast Castle
19 1,335 7:59 17:01 25:33 ⛏ Fast Castle
6 432 7:55 20:29 28:08 ⛏ Fast Castle
3 223 7:32 11:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,480 19,265 20,475 2,780 68,000 86,855
29,955 12,945 17,185 2,380 62,465 69,442
26,940 19,450 10,555 4,885 61,830 78,137
25,750 18,410 12,735 2,990 59,885 67,143
12,570 12,310 7,710 2,365 34,955 41,235
2,575 1,540 200 200 4,515 5,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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