AoeStats
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Arabia

509546214Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 66m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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837
+12
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760
+15
🇺🇸 Hindustanis · United States
647
+19
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739
-16
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737
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🇨🇴 Turks · Colombia
721
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Player eAPM Actions Feudal Castle Imperial Opening
39 2,580 12:42 19:49 38:47 ⚔ Scout Rush
37 2,430 15:14 22:56 40:02 ⛏ Fast Castle
18 1,192 11:47 18:46 39:55 ⛏ Fast Castle
17 1,144 10:27 20:21 42:03 ⛏ Fast Castle
12 810 13:44 23:59 42:07 ⛏ Fast Castle
11 703 11:15 20:28 34:53

Resources

Player Food Wood Gold Stone Spent Collected
36,435 23,232 16,520 4,860 81,047 83,104
23,970 21,297 20,855 1,600 67,722 82,175
22,775 12,050 18,215 1,750 54,790 62,129
18,930 12,386 9,365 2,750 43,431 55,288
16,015 14,553 8,865 2,740 42,173 44,931
16,115 11,500 4,170 2,810 34,595 38,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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