AoeStats
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Arena

508163888Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 68m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1036
+12
🇦🇺 Celts · Australia
951
+16
🇲🇽 Aztecs · Mexico
713
+26
🇨🇴 Romans · Colombia
1000
-20
🇲🇽 Khmer · Mexico
923
-17
🇲🇽 Inca · Mexico
912
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 2,067 10:41 16:30 34:09 ⛏ Fast Castle
24 1,663 10:18 14:02 30:03 ⛏ Fast Castle
20 1,365 10:17 14:22 29:10 ⛏ Fast Castle
17 1,179 9:56 19:10 34:00 ⛏ Fast Castle
17 1,158 13:36 19:45 32:08 ⛏ Fast Castle
15 1,020 11:41 16:53 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,505 32,960 21,445 2,900 103,810 122,757
44,165 28,830 23,885 6,290 103,170 106,746
44,835 23,190 26,550 4,895 99,470 109,218
22,185 23,905 14,370 2,225 62,685 74,211
30,115 16,365 12,670 3,310 62,460 92,388
22,060 12,120 7,380 3,755 45,315 53,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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