AoeStats
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Black Forest

508155079Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 61m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
694
+19
🇦🇷 Bohemians · Argentina
690
+19
🇦🇷 Chinese · Argentina
687
+19
🇺🇾 Burgundians · Uruguay
799
-22
🇲🇽 Aztecs · Mexico
731
-18
🇺🇸 Sicilians · United States
718
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,545 14:30 33:48 51:03 ⚔ Drush into Archers into Skirms
22 1,324 17:50 23:10 39:09 ⛏ Fish Boom FC
21 1,303 16:49 23:25 43:17 ⛏ Fish Boom FC
15 907 11:25 22:22 41:37 ⛏ Fast Castle
14 854 18:12 25:07 36:19 ⛏ FC into Fish Boom
10 582 14:31 22:17 40:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,220 29,550 15,675 1,775 72,220 97,364
24,400 19,093 21,235 3,110 67,838 76,392
31,095 14,190 14,350 1,750 61,385 81,262
17,470 22,594 11,810 3,020 54,894 89,399
14,535 12,400 10,510 2,490 39,935 46,881
14,325 11,431 7,870 1,610 35,236 55,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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