AoeStats
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Arena

507812735Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 44m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
860
+11
🇹🇷 Mongols · Türkiye
838
+11
🇩🇪 Cumans · Germany
819
+12
🇹🇷 Slavs · Türkiye
657
+19
🇬🇧 Malay · United Kingdom
774
-15
🇧🇷 Malay · Brazil
742
-14
🇲🇽 Aztecs · Mexico
727
-13
🇨🇷 Bohemians · Costa Rica
687
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,141 12:34 19:32 30:39 ⛏ Fast Castle
26 1,160 10:58 16:03 29:58 ⛏ Fast Castle
24 1,071 12:40 17:23 32:59 ⛏ Fast Castle
23 1,038 10:26 25:06 36:15 ⚔ Drush
22 965 11:26 18:02 31:32 ⛏ Fast Castle
15 663 12:00 15:45 27:12 ⛏ Fast Castle
12 548 12:10 — — ⚔ Archer Rush
11 491 15:32 22:06 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,170 12,235 7,135 2,450 46,990 57,012
17,135 17,270 9,965 1,275 45,645 47,142
14,725 17,530 8,515 3,450 44,220 47,788
18,625 13,885 6,595 3,630 42,735 44,636
10,925 11,990 9,650 2,050 34,615 43,061
13,595 11,120 4,945 1,600 31,260 43,630
10,245 8,375 7,170 1,600 27,390 31,112
5,525 3,405 605 255 9,790 10,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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