AoeStats
← Gobbor

Nomad

510558244Analyzed
3v3 RM · 7h ago on Oct 1, 2026· 49m 9s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
846
+12
🇸🇪 Turks · Sweden
717
+17
🇳🇴 Chinese · Norway
713
+17
🇺🇸 Spanish · United States
764
-16
🇷🇺 Goths · Russia
758
-16
🇩🇰 Portuguese · Denmark
704
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,061 16:58 27:08 43:38 ⚔ Archer Rush
38 1,864 14:30 26:10 40:53 ⚔ Scouts into Archers
35 1,718 14:42 26:49 38:27 ⛏ Fish Boom
28 1,401 14:39 31:39 — ⚔ M@A Rush
20 997 17:38 26:34 36:03 ⛏ Fish Boom FC
15 719 15:15 31:22 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
9,525 19,305 8,715 750 38,295 42,808
13,440 15,665 6,290 1,050 36,445 47,474
9,075 9,587 5,355 1,050 25,067 26,441
10,685 5,575 5,800 980 23,040 26,966
6,800 5,281 1,385 2,700 16,166 17,857
5,740 4,284 780 330 11,134 11,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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