AoeStats
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Black Forest

507535634Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 2m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1291
+16
🇨🇦 Goths · Canada
1288
+16
🇲🇽 Georgians · Mexico
1272
+16
🇮🇱 Mongols · Israel
1234
+18
🇯🇵 Britons · Japan
1340
-18
🇹🇼 Khitans · Taiwan
1315
-18
🇮🇳 Khmer · India
1264
-16
🇦🇷 Slavs · Argentina
1210
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 146 — — —
52 132 — — —
46 117 — — —
45 114 — — —
37 94 — — —
37 94 — — —
29 73 — — —
28 70 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 100 0 0 350 385
200 100 0 0 300 234
250 0 0 0 250 260
150 100 0 0 250 137
150 40 50 0 240 207
150 37 50 0 237 112
100 24 50 0 174 85
50 24 0 0 74 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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