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Arena

507422382Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 54m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1358
+14
🇯🇵 Britons · Japan
1324
+16
🇦🇷 Slavs · Argentina
1308
+16
🇲🇽 Chinese · Mexico
1267
+18
🇦🇷 Slavs · Argentina
1457
-22
🇦🇷 Spanish · Argentina
1289
-15
🇺🇸 Bohemians · United States
1259
-14
🇦🇷 Magyars · Argentina
1249
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,260 10:49 14:44 42:13 ⛏ Fast Castle
36 1,927 10:50 14:49 31:41 ⛏ Fast Castle
33 1,767 12:53 15:56 29:36 ⛏ Fast Castle
31 1,659 10:59 15:17 32:56 ⛏ Fast Castle
29 1,547 13:59 18:25 50:47 ⛏ Fast Castle
25 1,333 11:48 15:32 28:59 ⛏ Fast Castle
23 1,234 11:00 15:41 31:02 ⛏ Fast Castle
21 1,128 10:50 14:22 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,170 16,240 23,355 1,760 87,525 109,623
26,365 20,285 22,475 1,150 70,275 97,934
21,655 23,270 7,570 1,645 54,140 71,160
17,060 21,695 8,545 4,720 52,020 56,464
20,190 18,645 6,970 3,035 48,840 50,057
19,870 19,833 5,060 2,300 47,063 51,692
16,355 16,800 11,350 2,150 46,655 72,571
17,180 15,752 8,150 2,550 43,632 55,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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