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Nomad

507414879Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 67m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1388
+15
🇺🇸 Dravidians · United States
1385
+15
🇺🇸 Japanese · United States
1377
+16
🇺🇸 Tupi · United States
1362
+16
🇪🇨 Armenians · Ecuador
1445
-18
🇨🇴 Italians · Colombia
1416
-17
🇯🇵 Spanish · Japan
1338
-14
🇦🇷 Dravidians · Argentina
1294
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,973 14:13 18:02 33:58 ⛏ Fish Boom FC
41 2,739 13:05 17:31 42:34 ⛏ Fish Boom FC
37 2,488 12:52 17:04 36:43 ⛏ Fish Boom FC
31 2,120 12:05 19:23 34:11 ⛏ Fish Boom FC
31 2,096 14:19 21:23 38:13 ⛏ Fish Boom
31 2,063 13:01 21:46 38:56 ⛏ Fish Boom into Galleys FC
22 1,504 13:48 42:49 59:10 ⚔ Fish Boom into Towers into Scouts
22 1,470 13:07 17:50 33:26 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
37,210 39,030 22,870 3,700 102,810 108,428
36,040 28,214 21,210 6,285 91,749 95,348
35,850 27,495 25,675 2,580 91,600 98,838
31,115 27,550 19,970 7,105 85,740 88,117
30,955 25,755 19,990 8,800 85,500 91,294
37,780 26,882 6,130 4,725 75,517 81,579
22,690 27,293 11,210 2,105 63,298 63,656
29,970 17,430 7,925 2,350 57,675 66,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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