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Arena

507256611Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 41m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1326
+14
🇯🇵 Britons · Japan
1324
+15
🇹🇼 Romans · Taiwan
1291
+16
🇳🇵 Cumans · Nepal
1236
+18
🇹🇷 Mongols · Türkiye
1320
-17
🇮🇪 Dravidians · Ireland
1317
-17
🇺🇸 Vietnamese · United States
1280
-15
🇦🇺 Persians · Australia
1241
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,930 11:08 14:49 27:47 ⛏ Fast Castle
37 1,528 10:21 15:27 37:27 ⛏ Fast Castle
33 1,370 10:47 15:00 28:01 ⛏ Fast Castle
30 1,258 10:52 14:27 29:07 ⛏ Fast Castle
28 1,169 10:50 15:00 30:00 ⛏ Fast Castle
26 1,074 11:07 15:55 41:14 ⛏ Fast Castle
23 945 11:53 15:43 29:35 ⛏ Fast Castle
20 828 9:11 21:00 27:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,010 16,007 14,570 300 63,887 69,063
28,600 18,308 12,945 1,600 61,453 67,842
20,705 18,500 10,840 2,900 52,945 60,944
22,620 12,340 12,535 1,660 49,155 64,036
21,405 15,265 6,430 3,000 46,100 48,291
18,960 16,120 5,310 3,925 44,315 47,871
14,925 13,595 4,550 1,505 34,575 51,520
12,265 9,420 6,360 2,150 30,195 33,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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