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Lombardia

507246235Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 45m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1488
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1466
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1318
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🇪🇸 Khmer · Spain
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🇩🇪 Bohemians · Germany
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,933 9:34 20:46 41:44 ⚔ Scout Rush
38 1,725 10:57 15:02 35:16 ⛏ Fast Castle
34 1,520 10:11 14:32 29:43 ⛏ Fast Castle
32 1,420 11:24 14:43 — ⛏ Fast Castle
31 1,388 11:54 16:22 34:57 ⛏ Fast Castle
31 1,410 9:10 21:56 37:14 ⚔ Scout Rush
13 568 10:43 — —
8 371 11:16 16:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,080 42,008 17,365 3,360 80,813 82,853
20,035 18,060 11,975 2,300 52,370 79,493
13,605 19,377 11,775 2,150 46,907 55,907
13,885 10,977 9,950 750 35,562 36,586
13,120 12,098 8,260 1,500 34,978 40,016
17,180 9,446 5,755 1,675 34,056 37,604
2,625 1,465 250 0 4,340 6,180
1,705 1,059 50 0 2,814 3,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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