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Arena

507193911Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 36m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1348
+14
🇨🇳 Persians · China
1310
+16
🇯🇵 Britons · Japan
1302
+16
🇻🇳 Koreans · Vietnam
1302
+16
🇵🇦 Koreans · Panama
1346
-16
🇺🇸 Byzantines · United States
1321
-16
🇨🇴 Celts · Colombia
1289
-15
🇨🇴 Bengalis · Colombia
1280
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,290 11:30 15:06 31:12 ⛏ Fast Castle
35 1,256 10:50 17:19 — ⛏ Fast Castle
34 1,215 11:00 15:22 34:38 ⛏ Fast Castle
33 1,177 10:42 15:01 — ⛏ Fast Castle
33 1,195 10:16 14:08 — ⛏ Fast Castle
30 1,078 9:29 23:59 33:33 ⚔ Towers FC
23 818 10:47 15:10 — ⛏ Fast Castle
20 710 10:28 14:38 27:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,760 10,485 9,920 950 41,115 43,537
19,700 9,765 10,645 950 41,060 45,469
10,550 23,202 5,325 1,080 40,157 43,408
8,505 8,253 2,210 850 19,818 22,598
8,580 6,590 3,035 695 18,900 20,159
7,500 5,930 1,415 340 15,185 16,621
6,900 4,416 1,775 1,640 14,731 18,243
3,150 3,703 1,050 685 8,588 8,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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