AoeStats
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Lombardia

507191360Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 16m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1366
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1311
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1267
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1320
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1303
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🇹🇼 Vietnamese · Taiwan
1291
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Player eAPM Actions Feudal Castle Imperial Opening
62 1,006 11:10 — —
45 721 8:44 — — ⚔ Scout Rush
40 646 10:28 — — ⚔ Scout Rush
35 570 11:17 16:10 — ⛏ Fast Castle
35 568 8:47 — — ⚔ Archer Rush
32 512 9:09 — — ⚔ Scout Rush
32 513 11:12 — — ⛏ Fast Castle
26 417 11:06 15:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,270 1,920 570 0 5,760 5,990
3,300 1,536 200 0 5,036 6,223
3,140 1,642 50 0 4,832 5,842
2,550 1,831 250 100 4,731 4,895
2,520 2,071 50 0 4,641 5,381
2,280 1,720 50 100 4,150 5,199
2,095 1,989 50 0 4,134 5,291
2,600 1,154 250 0 4,004 5,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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