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Lombardia

507092488Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 49m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1419
+15
🇺🇦 Poles · Ukraine
1388
+16
🇧🇪 Dravidians · Belgium
1347
+18
🇬🇧 Celts · United Kingdom
1346
+18
🇨🇳 Magyars · China
1473
-21
🇨🇳 Japanese · China
1392
-17
🇯🇵 Hindustanis · Japan
1353
-15
🇨🇦 Bulgarians · Canada
1336
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,367 8:55 20:22 36:01 ⚔ Scout Rush
46 2,297 9:16 19:52 39:17
43 2,134 11:42 15:44 34:00 ⛏ Fast Castle
43 2,107 11:33 15:46 39:41 ⛏ Fast Castle
43 2,155 10:26 26:04 45:32 ⚔ Drush
40 2,002 10:01 21:04 39:10 ⚔ Scout Rush
38 1,867 9:28 27:23 40:32 ⚔ Archers into Skirms
28 1,402 9:07 20:33 38:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,530 16,141 34,920 2,850 95,441 98,350
30,865 36,549 6,770 2,650 76,834 78,204
32,500 16,585 21,165 1,000 71,250 79,039
27,325 13,404 20,295 850 61,874 66,623
17,420 17,351 11,470 2,800 49,041 53,846
21,905 11,955 13,865 1,020 48,745 50,206
20,170 11,564 11,790 2,460 45,984 47,990
17,075 11,704 6,635 2,675 38,089 41,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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