AoeStats
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MegaRandom

507585004Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 40m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Spanish · Ukraine
607
+13
🇺🇦 Slavs · Ukraine
607
+13
🇦🇷 Teutons · Argentina
559
-13
🇦🇺 Wei · Australia
533
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,864 11:56 38:11 — ⚔ Scouts into Archers
31 1,258 12:30 27:56 — ⚔ M@A Rush
24 972 13:26 26:28 — ⚔ M@A Rush
11 426 13:38 32:21 — ⚔ Drush into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,870 7,065 3,045 1,500 22,480 24,302
9,770 6,955 2,795 815 20,335 24,761
5,490 11,725 1,705 1,125 20,045 20,117
8,385 5,932 1,690 515 16,522 18,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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